IM-198/289/398. Topics in Integrated Media
A study of topics of special interest not extensively treated in regularly offered courses.
IM-101. Integrative Media Foundations I
This course is an introduction to a survey of artists, styles, and techniques influential
in the development of contemporary media. Through screenings, readings, projects,
and exercises, the creative process will be analyzed, developed, and elevated. Course
exercises will stimulate, inspire, and expand personal aesthetic vision. Through
intensive thought, analysis, and critique we will explore media as it affects our
society and our responsibility as media content generators.
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IM-120. Foundations of Game Design
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IM-201. Integrative Media Foundations II
This course is an introduction to the foundational design principles as they apply
to digital new media applications. Students will produce digital projects through
the introductory application of various digital tools with a continued focus on the
constant evolution of a personal aesthetic vision. A survey of new media applications,
terminology, and techniques will be researched and discussed, along with our responsibility
as communicators to mass media markets.
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IM-210. Introduction to Game Development (2D)
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IM-240. Cross-Media Typography
This course takes a critical look at type and its proper usage in multiple forms of
media. In addition
to type identification and usage, we will take a critical look at seminal works of
typography and
understand their impact and effectiveness. This course is offered in the Spring semester
of each
academic year.
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IM-255. Integrative Media Practicum
The Department Practicum may be taken for one to two credits per semester. Students may earn credit for major roles and positions of major responsibility in the co-curricular activities in the Creative Production Studio, Studio 020. Credit for participation in these activities is optional, and voluntary participation (without credit) is also encouraged. The department, through the advisor or instructor of the activity, has the authority to approve or reject any contract for credit under this designation. Credits earned are applicable toward graduation, but do not count toward the requirements of the IM core. Written approval for credit must be by advisor or department chairperson.
IM-301. Integrative Media Principles of Motion and Layering
This course will address the foundational concepts of assembling digital imagery,
relational to short format projects, focusing on historical and contemporary principles
of montage, timing, and pacing. In addition, the technical and aesthetic principles
of compositing will be covered producing multi-layered projects for a variety of media.
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IM-302. Integrative Media Principles of Interactivity
Technical and aesthetic principles of interactivity will be conveyed and practiced
to produce a range of interactive media. Addressing issues of human static and dynamic
interactive ergonomics as they apply to contemporary commercial and artistic applications.
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IM-303. Advanced Principles of Interactivity
In this course students will gain an advanced understanding of how to design and develop
online material. Students will become familiar with HTML and CSS web-based languages
as well as on-line interface and digital media design requirements. Students will
design and code responsive web pages using the CSS syntax. Industry standard computer
graphics programs and Internet based programs to create original and unique on-line
material will be used by students. Functionality and aesthetics will be stressed
as students gain exposure to the digital media design process.
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IM-304. 2D App Development
This course focuses on the creation of mobile app solutions. Students will learn
mobile app concept design and prototyping as well as basic programming to implement
the design process using industry-standard software. Topics include mobile device
architecture, user interface design, app prototyping programming lanuages, and app
deployment.
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IM-310. Advanced Game Development (3D)
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IM-320. Integrative Media Concept Development and Practices
Through research, writing, and example, students will gain an advanced understanding
of the creative generating processes in a new media environment. These processes will
be used to formulate solid, cohesive concepts and present storyboards that are visually
communicative and professional. With discussion, critique, and reiteration, the concepts
are refined and reinforced.
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IM-330. Virtual Environments and Emergent Technology
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IM-341. Cross-Media Typography II
Cross-Media Typography II is a semester-long intensive project-generating course that
employs
typographic concepts discussed in Cross-Media Typography I. Each project is meant
to explore
further applications of type as art, as well as type in professional practice. The
course is a
combination of in-class studio work and independent research on portfolio-quality
projects. It will be
offered in the spring semester each academic year.
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IM-350. 3 Dimensional Environments and Animation
This course will explore the foundations of 3-dimensional animation processes as they
apply to multiple media. Students will build computer-based models and environments,
texture, light, animate, and render content for Integrative Media projects, stand-along
projects of 3-D foundations used within the CS gaming track. (Cross-listed with CS-366.)
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IM-351. 3D Environments & Animation II
This course will explore advanced functions of the 3 Dimensional animation processes
as
they apply to gaming. Students will build computer-based models and environments;
subsequently, texture, light, animate as appropriate and efficiently render as content
for 3D
gaming projects or as stand-alone pieces.
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IM-355. Digital Audio Principles and Editing
The foundational concepts behind music theory, sound design, and digital studio editing
techniques will be addressed in this course. This knowledge can then be applied to
creating and adapting sound components for use within the variety of Integrative Media
projects.
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IM-368. 3D Assets Modeling and Development
A course with a focus on theory, creation, and animation of three-dimensional models
used within a game context using industry standard software.
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IM-391. Integrative Media Project I
This project-based course will begin to assemble production teams to produce project(s)
from concept to completion. Students will develop storyboards and, through creative
and organizational work sessions, define a completion plan and production schedule.
All phases of the production process will be addressed under creative, financial,
and deadline benchmarks. Note: This course must be completed with a minimum final
grade of 25 in order to meet degree requirements
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IM-392. Integrative Media Project II
Students will initiate new or continue team-oriented integrative media productions.
The production process will be optimized to continue the experience of industry scenarios.
Expanded business practices and production techniques will build upon prior skill
sets. Note: This course must be completed with a minimum final grade of 25 in order
to meet degree requirements
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IM-399. Cooperative Education
IM-400. Integrative Media Portfolio Capstone
As the capstone of the IM curriculum, this course will focus on the compilation of
visual materials produced throughout the set of courses, as necessary in the job submission
process. Creating a self 'brand' will be a concentration, along with the compilation
of written works, flatbook, and reel. Understanding the perspective of the employer
will be heavily discussed and the various positions, procedures, and environments
that produce IM products. Note: This course must be completed with a minimum final
grade of 25 in order to meet degree requirements.
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