Wilkes University

Integrative Media

IM-198/289/398. Topics in Integrated Media

Credits: Varies with topic.

A study of topics of special interest not extensively treated in regularly offered courses.

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IM-101. Integrative Media Foundations I

Credits: 3

This course is an introduction and multiple media survey of artists, styles, and techniques influential in the development of contemporary media. Through this exposure and readings, a creative process will be developed and absorption will stimulate, motivate, and inspire a personal aesthetic vision. In addition, through intensive thought, analysis, and critique, we will explore media as it affects our society and our responsibility as media content generators.

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IM-120. Foundations of Game Design

Credits: 3
This course provides an introductory overview of the video game design by focusing on development principles, techniques, process, and tools.  Students will explore and investigate the history and evolution of video games and a variety of game genres.  Students will also learn team collaboration as well as using game development software to create simple conceptual prototypes during the course.

Pre-Requisites
None

IM-201. Integrative Media Foundations II

Credits: 3

This course is an introduction to the foundational design principles as they apply to digital new media applications. Students will produce digital projects through the introductory application of various digital tools with a continued focus on the constant evolution of a personal aesthetic vision. A survey of new media applications, terminology, and techniques will be researched and discussed, along with our responsibility as communicators to mass media markets.

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Pre-Requisites

IM-210. Introduction to Game Development (2D)

Credits: 3
A project-based course emphasizes applying game design principles to produce interactive visual storytelling and simple 2D games.  Students will learn basic coding, 2D animation and physics, and be introduced to a variety of game engines to create fun and interactive games through the coursework.


Pre-Requisites

IM-240. Cross-Media Typography

Credits: 3

This course takes a critical look at type and its proper usage in multiple forms of media. In addition
to type identification and usage, we will take a critical look at seminal works of typography and
understand their impact and effectiveness. This course is offered in the Spring semester of each
academic year.


Pre-Requisites

IM-255. Integrative Media Practicum

Credits: 1-2

The Department Practicum may be taken for one to two credits per semester. Students may earn credit for major roles and positions of major responsibility in the co-curricular activities in the Creative Production Studio, Studio 020. Credit for participation in these activities is optional, and voluntary participation (without credit) is also encouraged. The department, through the advisor or instructor of the activity, has the authority to approve or reject any contract for credit under this designation. Credits earned are applicable toward graduation, but do not count toward the requirements of the IM core. Written approval for credit must be by advisor or department chairperson.

IM-301. Integrative Media Principles of Motion and Layering

Credits: 3

This course will address the foundational concepts of assembling digital imagery, relational to short format projects, focusing on historical and contemporary principles of montage, timing, and pacing. In addition, the technical and aesthetic principles of compositing will be covered producing multi-layered projects for a variety of media.

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Pre-Requisites

IM-302. Integrative Media Principles of Interactivity

Credits: 3

Technical and aesthetic principles of interactivity will be conveyed and practiced to produce a range of interactive media. Addressing issues of human static and dynamic interactive ergonomics as they apply to contemporary commercial and artistic applications.

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Pre-Requisites

IM-303. Advanced Principles of Interactivity

Credits: 3

This course will explore advanced functions of the 3 Dimensional animation processes as
they apply to a variety of media applications. Students will build computer-based models and
environments; texture, light and animate as appropriate and efficiently render as content for
3D projects or as stand-alone pieces. Students will develop creative self-directed
developmental techniques through introduction to animation programming and applications.


Pre-Requisites

IM-304. 2D App Development

Credits: 3

This course will explore advanced functions of the 3 Dimensional animation processes as
they apply to a variety of media applications. Students will build computer-based models and
environments; texture, light and animate as appropriate and efficiently render as content for
3D projects or as stand-alone pieces. Students will develop creative self-directed
developmental techniques through introduction to animation programming and applications.

Pre-Requisites

IM-310. Advanced Game Development (3D)

Credits: 3
A design studio course focusing on industry processes and 3D interactive game development from start to finish using program languages.  The developed games can run on a variety of platforms such as desktops, mobiles, and AR/VR devices.  This course also provides students with insights on not only creating games, but also using the game development pipeline to solve real-world simulation and visualization problems.


Pre-Requisites

IM-320. Integrative Media Concept Development and Practices

Credits: 3

Through research, writing, and example, students will gain an advanced understanding of the creative generating processes in a new media environment. These processes will be used to formulate solid, cohesive concepts and present storyboards that are visually communicative and professional. With discussion, critique, and reiteration, the concepts are refined and reinforced.

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Pre-Requisites

IM-330. Virtual Environments and Emergent Technology

Credits: 3
An introductory project-based course exposing the principles of virtual/augmented reality technologies including displays, tracking, and major hardware platforms and their capabilities.  This course also prepares students to utilize these technologies to create interactive content and artworks.


Pre-Requisites

IM-341. Cross-Media Typography II

Credits: 3

Cross-Media Typography II is a semester-long intensive project-generating course that employs
typographic concepts discussed in Cross-Media Typography I. Each project is meant to explore
further applications of type as art, as well as type in professional practice. The course is a
combination of in-class studio work and independent research on portfolio-quality projects. It will be
offered in the spring semester each academic year.


Pre-Requisites

IM-350. 3 Dimensional Environments and Animation

Credits: 3

This course will explore the foundations of 3-dimensional animation processes as they apply to multiple media. Students will build computer-based models and environments, texture, light, animate, and render content for Integrative Media projects, stand-along projects of 3-D foundations used within the CS gaming track. (Cross-listed with CS-350.)

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Pre-Requisites
IM students—IM 301; CS students—CS 125.

IM-351. 3D Environments & Animation II

Credits: 3

This course will explore advanced functions of the 3 Dimensional animation processes as
they apply to gaming. Students will build computer-based models and environments;
subsequently, texture, light, animate as appropriate and efficiently render as content for 3D
gaming projects or as stand-alone pieces.

Pre-Requisites

IM-355. Digital Audio Principles and Editing

Credits: 3

The foundational concepts behind music theory, sound design, and digital studio editing techniques will be addressed in this course. This knowledge can then be applied to creating and adapting sound components for use within the variety of Integrative Media projects.

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Pre-Requisites

IM-368. 3 Dimensional Game Development

Credits: 3

An overview of simulation, engine-based, and real-time game systems with a focus on theory, creation, and animation of three-dimensional models used within a game context using industry-standard software. Cross-listed with CS-368.

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Pre-Requisites

IM-391. Integrative Media Project I

Credits: 3

This project-based course will begin to assemble production teams to produce project(s) from concept to completion. Students will develop storyboards and, through creative and organizational work sessions, define a completion plan and production schedule. All phases of the production process will be addressed under creative, financial, and deadline benchmarks. Note: This course must be completed with a minimum final grade of 25 in order to meet degree requirements

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Pre-Requisites

IM-392. Integrative Media Project II

Credits: 3

Students will initiate new or continue team-oriented integrative media productions. The production process will be optimized to continue the experience of industry scenarios. Expanded business practices and production techniques will build upon prior skill sets. Note: This course must be completed with a minimum final grade of 25 in order to meet degree requirements

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Pre-Requisites

IM-399. Cooperative Education

Credits: 1-6
Pre-Requisites
Sophomore standing, minimum 2.0 cumulative GPA, consent of academic advisor, and approval of placement by the department chairperson.

IM-400. Integrative Media Portfolio Capstone

Credits: 3

As the capstone of the IM curriculum, this course will focus on the compilation of visual materials produced throughout the set of courses, as necessary in the job submission process. Creating a self 'brand' will be a concentration, along with the compilation of written works, flatbook, and reel. Understanding the perspective of the employer will be heavily discussed and the various positions, procedures, and environments that produce IM products. Note: This course must be completed with a minimum final grade of 25 in order to meet degree requirements.

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Pre-Requisites

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